![]() ![]() I know full well that developments like Liara’s ascension to the Shadow Broker are coming. Still, I think I’m just surprised in replaying the first Mass Effect that characters I adore feel remarkably unremarkable in this game. Obviously, a trilogy isn’t going to have every defining moment frontloaded in its first entry. Kaidan establishes that he fears his own abilities, but what that actually means for him, in the long run, is a question raised but unanswered until he returns as a squadmate in Mass Effect 3. But humans were so unwilling to be seen as weak in the eyes of the galactic community these children were poorly trained and too powerful. Kaidan Alenko recounts the history of humanity intentionally exposing children to a material called Element Zero, which would give them telekinetic powers. Meanwhile, friends like Tali’Zorah Nar Rayya spend a lot of the first Mass Effect explaining lore and establishing her worldview against the synthetic Geth, which pushed her people from their homeworld, but how the series would actually use that worldview and make it into something tangible in her story is all Mass Effect 2 and 3. The Dragon Age series has made standalone stories a pillar of its storytelling ( to its detriment ), so companions come and go with a complete arc, as the game operates on the understanding that you might not see those party members again. ![]() The original Mass Effect is one of the only games Bioware’s put out in the past few decades that’s strictly table setting for something to come.
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